Pathfinding Algorithms

Pathfinding algorithms are computational methods used to determine the most efficient route or path between two points in a given space, often represented as a graph or grid. These algorithms analyze the structure of the space, taking into account various factors such as distance, obstacles, and terrain, to find the optimal path from a starting point to a destination. Common examples of pathfinding algorithms include Dijkstra's algorithm, A* (A-star), Bellman-Ford, and breadth-first search. They are widely used in applications such as navigation systems, robotics, game development, and networking.